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Writer's pictureAlex Belpomo

Experimenting with 5 Game Design Books: Engaging Reading for Idea Generators


Books can be invaluable allies in the realm of game design. Ideas are shaped, skills are refined, and creativity is inspired by them. For someone like me, who is both a game developer and a parent, these books are great for both learning and having fun. Whether you're a complete beginner or have been making games for a long time, these books can help you improve your craft and ignite your imagination.

 


1. Jesse Schell: Mastering the Game Design Process

 

Jesse Schell is my favorite, so let's start with him. When it comes to game creation, his book, "The Art of Game Design: A Book of Lenses," is practically a bible. Schell provides a comprehensive guide to game creation with his pragmatic and philosophical approach.

 

The Reasons It's Great

 

To examine your game from every conceivable angle, Schell use "lenses"—different points of view. Having access to one hundred different perspectives on your game is like having a hundred sets of glasses. Everything from player experience to game mechanics is under his purview.

 

 The Unsung Hero: The Playing Card

 

The icing on the cake is that Schell designed a deck of cards to go along with the book. To help you think about various parts of your game, he has produced a deck where each card symbolizes one of his lenses. Just pull a card, gain some fresh eyes, and presto! Things have just gotten better for you. A game designer's magic trick, if you will.

 



2. Michael Michalko's "Thinkertoys" (link to the book)

 

Michael Michalko's "Thinkertoys" is a treasure trove of ideas for people who enjoy generating wild speculation. Using the methods and activities outlined in this book, you will be able to unleash your full creative potential.

 

 The Reasons It's Fun

 

Imagine it as a toolkit for your mind. Michalko presents a plethora of "thinkertoys"—instruments for creative thought that enable one to liberate themselves from mundane routines. It's about being creative in many parts of life, not just game design. When you need a new viewpoint because you've hit a creative wall, this is the ideal solution.

 


Recommended Reading Other Books

 


3. "Rules of Play: Game Design Fundamentals" written by Eric Zimmerman and Katie Salen

 

Although it is worth the extra effort, this one is more intellectual. Aesthetics, dynamics, and game mechanics are all explored extensively by Salen and Zimmerman. Without the final exams, it's just like a college-level game design course.



4. Raph Koster's "A Theory of Fun for Game Design"

 

Game design and player psychology are topics that Raph Koster investigates. No spoilers here, but it boils down to acquiring and perfecting new abilities. You can use his advice to make games that people just can't put down.

 

5. "The Design of Everyday Things" written by Don Norman

 

This book is a classic when it comes to user-centered design, but it isn't specifically about game design. Don Norman stresses the importance of user experience and intuitive design, two factors that are critical in making games that people like playing.

 

My Favorite Jesse Schell and Why

 

One thing that sets Jesse Schell apart is his unconventional method. If you want a well-rounded design, his glasses will let you think about your game from every viewpoint. Schell's work simplifies difficult ideas by combining insight with practical advice.

 

The Enchantment of Playing Cards

 

His deck of cards is absolutely revolutionary (pardon the pun). Just imagine carrying around a mini-consultant with you at all times. When you're at a loss, take a random card and see things from a different angle. Not only is it practical, but it also stimulates your imagination.

 

Summary

 

You may find a wealth of information and ideas for game creation in books. You can find helpful advice and examples in books like "The Art of Game Design" by Jesse Schell and "Thinkertoys" by Michael Michalko, among others. If you're looking to enhance your skills or come up with fresh concepts, these books are essential for your library.

 

Which game design book do you prefer? In what ways have these materials impacted your job? Leave a remark with your ideas and tips; together, we can make incredible games!

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